The Captain of the Wall in Neverwinter. He takes the daytime shifts.
He is resented by most of the natives, because they feel he recieves special treatment: he possesses a spellscar, but has been allowed to remain in the city and not removed to Helm's …
A hard-hitting Sellsword. The chief enforcer of Neverember's soldiers. She keeps the streets safe through intimidation and policing.
She can usually be found at her guard post on the Wall. When she is not there, she may be found at the Hall of Justice. …
A Mintarn mercenaries working for General Sabine. He typically engages in patrols throughout the city, though may occasionally get Wall duty.
Mitchell Fletcher is a tasteless, arrogant, womanizing e-bag with delusions of grandeur. He has an …
An extremely skilled mercenary working patrols for General Sabine. He is part of Mitchell Fletcher's patrol, though he shares an exclusively professional relationship with him.
He partook in the duel between Bliss and Fletcher, joining the combat when …
The Mayor of Neverwinter was once a great explorer, but he is now an addled politician. Though he seems to manage civic duties, he is anything but sociable. He is known to stare blankly into space, and is often heard mumbling quietly to himself.
Cedric "Big" Beckett
A big soldier with one eye and a nasty greatsword, "Big" Cedric Beckett is one of Sabine's elite commandos. He fought on the Winged Wyvern bridge with the party, saving the life of General Sabine.
A commanding and charismatic noble, Lord Dagult Neverember is the Open Lord of Waterdeep and the self-styled Lord Protector of Neverwinter. Two years ago he came with the Mintarn Mercenaries to help restore Neverwinter's defenses and rebuild its former …